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GIRLS GAME

Clear:
Any action taken by a goal keeper from within the goal circle to pass or carry the ball out of the goal circle.

Critical Scoring Area:
An area 15 meters in front of and to each side of the goal and nine meters behind the goal. An eight-meter arc and 12-meter fan are marked in the area.

Crosse (stick):
The equipment used to throw, catch, check and carry the ball.

Crosse Checking:
Controlled stick-to-stick contact in an attempt to dislodge the ball from the crosse.

Deputy:
A player who enters the goal circle when the goalie is out of the goal circle and her team is in possession of the ball.

Draw:
A technique to start or resume play by which a ball is placed in between two sticks held back to back and drawn up and away.

Eight-Meter Arcs:
A semi-circular area in front of the goal used for the administration of major fouls. A defender may not remain in this area for more than three seconds unless she is within a stick's length of her opponent.

Free Position:
An opportunity awarded to one player when a major or minor foul is committed by a player from the other team. All players must move four meters away from the player with the ball. When the whistle sounds to resume play, the player may run, pass or shoot the ball.

Free Space to Goal:
A cone-shaped path extending from each side of the goal circle to the attack player with the ball. A defense player may not, for safety reasons, stand alone in this area without closely marking an opponent.

Goal Circle:
The circle around the goal with a radius of 2.6 meters (8.5 feet). No player's stick or body may "break" the cylinder of the goal circle.

Grounded:
Refers to any part of the goalkeeper's or deputy's body touching the ground for support outside of the goal circle when she attempts to play the ball from inside the goal circle.

Indirect Free Position:
An opportunity awarded to the offense when a minor foul is committed by the defense inside the 12-meter fan. When the whistle sounds to resume play, the player may run or pass, but may not shoot until a defender has checked her crosse or she passes to a teammate.

Marking:
Being within a stick's length of an opponent.

Penalty Lane:
The path to the goal that is cleared when a free position is awarded to the attacking team inside the critical scoring area.

Scoring Play:
A continuous effort by the attacking team to move the ball toward the goal and to complete a shot on goal.

Stand:
All players, except the goalkeeper in her goal circle, must remain stationary following the sound of any whistle.

Sphere:
An imaginary area, approximately 18 cm (seven inches) which surrounds a player's head. No stick checks toward the head are allowed to break the sphere.

12 Meter Fan:
A semi-circle in front of the goal used for the administration of minor fouls.

Warning Cards:
A yellow card* presented by an umpire to a player is a warning which indicates that she will next receive a red card and be suspended from further participation if she continues to play dangerously and/or conduct herself in an unsportsmanlike manner. A green card is presented by an umpire to the team captain indicating a team caution for delay of game.

 


 

 


BOYS GAME

CHECKING
The act of attempting to dislodge the ball from an opponent’s stick
.

 

CLEARING
Running or passing the ball from the defensive half of the field to the offensive half of the field.

 

CRADLING
The coordinated motion of the arms and wrists that keeps the ball secure in the pocket and ready to be

passed or shot when running.


CREASE
The circle around the goal with a radius of nine feet into which only defensive players may enter. Defensive

players may not take the ball into the crease – only the goalie.

 

EXTRA MAN OFENSE (EMO)
A man advantage that results from a time-serving penalty by the other team.

 

GROUND BALL
A loose ball on the playing field.


MAN DOWN DEFENSE
T
he situation that results from a time-serving penalty which causes the defense to

play with at least a one-man disadvantage.


ON - THE - FLY SITUATION
A substitution made during play.


PICK
An offensive maneuver in which a stationary player attempts to block the path of a defender guarding another

offensive player.


PLAY ON
If a player commits a loose-ball technical foul or crease violation and an offended player may be

disadvantaged by the immediate suspension of play, the official shall visually and verbally signal “play on”

and withhold the whistle until such time as the situation of advantage, gained or lost, has been completed.

 

RELEASE
The term used by an official to notify a penalized player in the box that he may re-enter the game occurs at

the conclusion of a time-serving penalty.

 

RIDING
The act of trying to prevent a team from clearing the ball from the offensive half to the defensive half of the

field.